Video Games as Learning Tools

Video Games as Learning Tools

Brock Dubbels
  • Male
  • Minneapolis
  • United States
Share 

Brock Dubbels's Friends

RSS

Loading feed

 

Brock Dubbels's Page

Gifts Received

Gift

Brock Dubbels has not received any gifts yet

Give Brock Dubbels a Gift

Latest Activity

November 13
Brock Dubbels and Judy Shasek are now friends
November 13
Heather Dowd and Brock Dubbels are now friends
October 15
Video Games as Learning Tools now has events
August 16
A blog post by Brock Dubbels was featured
I am a big fan of SF0. This alternate reality game reminds me of Fluxus Happenings. You become a member, choose tasks, submit proof, and await the judgment of fellow gamers for scoring. If you do not post evidence, you end up being flagged. You...
August 16
Brock Dubbels added a blog post
I am a big fan of SF0. This alternate reality game reminds me of Fluxus Happenings. You become a member, choose tasks, submit proof, and await the judgment of fellow gamers for scoring. If you do not post evidence, you end up being flagged. You...
August 16
August 13
That game looks pretty cool Melanie -- I reposted at http://is.gd/2fWTn
August 13

Profile Information

Hometown:
Minneapolis
About Me:
I work with educators on looking at ways games can influence teaching and learning. My emphasis is on how games are designed, and how these same elements that are fun in games can also be used in the classroom to develop problem solving, numeracy, and reading and associated literacies.
Website:
http://videogamesaslearningtools.com
Learning does not need to be sacrifice and suffering. Interestingly, when working with learners, many do not consider learning in a play environment as learning like they expect in school; when asked, they felt like they should have had to study and be tested.

Conversely, when the learners were asked to discuss the game and play activities, and these were related to traditional academic outcomes, and the processes they participated in were made explicit, they felt they had achieved a much greater awareness of their learning, the content, and felt more confidence in their ability to build knowledge.

A game can teach facts, process, and context, but it is also important to have the game and play extend beyond the play space into the workspace, and create an integration of making work playful, and working hard at that play. This must engage the learner emotionally and cognitively.

My games, which I consider a structured form of play, go beyond traditional views of the magic circle, because in today's world, game play for entertainment does too, with fanfiction, transmedial narratives, social networking, and affinity groups.

These activities can all be integrated as an extension of the game, extending the opportunity to learn content, and extend the context of the game into other aspects of the learner’s life, providing performance data and allowing for self-improvement with feedback, and data collection that is assessed, measured and evaluated for policy.

When I design a learning environment, I do so with research in mind, so that I can look at what I created, what the learners experienced, and build theory. What is unique about what I do is the systems approach and the way I reverse engineer play as a deep and effective learning tool into transformative learning, where pleasurable activities can be counted as learning.

Educational research in cognitive psychology, curriculum and instruction, game design, theories of play and learning, assessment, instructional design, and technology innovation.

Join Facebook vgAlt

vgAlt on Facebook

Brock Dubbels's Blog

Brock Dubbels

SF0 -- Alternate Reality Games



I am a big fan of SF0. This alternate reality game reminds me of Fluxus Happenings. You become a member, choose tasks, submit proof, and await the judgment of fellow gamers for scoring. If you do not post evidence, you end up being flagged.

Continue

Posted on August 16, 2009 at 6:07pm —

Comment Wall (10 comments)

You need to be a member of Video Games as Learning Tools to add comments!

Join this Ning Network

At 6:35am on August 1, 2009, BackBaySushi said…
Thanks. I'll drop him an email. I also pre-ordered his new book which looks very interesting.
At 6:18pm on July 31, 2009, Greg Daigle said…
No I didn't. I'll have a look.
Greg
At 8:18am on July 31, 2009, BackBaySushi said…
Nice to meet you. Can you be more specific about your current work? As for me, I'm working on project management simulations. You can check out my site for more details: http://www.doublemasters.com
At 12:23am on July 31, 2009, Greg Daigle said…
Brock, we've renewed the lease for the SL island. I'm now coordinating the space with Becky Yust, Nora Paul, David DeMuth from Crookston and Pam Gades from Morris. Let me know if you'd like to put your 2 cents into the organization. Greg
At 9:12pm on January 2, 2009, Gerard Franck said…
Hey Brock,
I'm currently reading Marc Prenski's books and sites.
I've been trying, among other things, to figure out the best, freely downloadable games for a 5th grade classroom.
Any thoughts?
G
At 7:34am on July 9, 2008, Bert Snow said…
Hey Brock, yes, I'm coming out to GLS, but not presenting this year...will make it less stressful. I look forward to meeting you there. I'm easily found as I'm a bit "too tall"

best, Bert
At 4:34pm on May 5, 2008, Bert Snow said…
Your work and this group look interesting -- I had to join!
At 3:45am on October 2, 2007, brian quinn said…
Thanks, and I can have fun with the likes of Simon Magus : ) mentioning no real names
At 1:38am on October 1, 2007, brian quinn said…
Thanks Brock for the invite.
At 8:08am on August 31, 2007, Peggy Sheehy said…
Accepted with pleasure! Let the games begin...
 
 

About

Brock Dubbels Brock Dubbels created this Ning Network.

Badge

Loading…
 

© 2009   Created by Brock Dubbels on Ning.   Create a Ning Network!

Badges  |  Report an Issue  |  Privacy  |  Terms of Service